Secrets Mudborne Game Top
Secrets Mudborne Game Top
Blog Article
The world is split up into seis main regions, the area shown in the demo is the first region of the full-game and acts as the tutorial region of sorts! Once you leave this region the game opens up, allowing you to explore multiple areas at your own pace, in any order you see fit.
Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.
It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.
Rift Breach was a small game made in 3 weeks as part of a personal game jam by Ell. Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, they wanted to experiment with having the player themselves decide the layout of the dungeon, and how that would effect 'keys' being a resource.
#action + #roguelike + #dungeoncrawler Mudborne is a casual nature management sim about discovering + breeding frogs!
Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
You’ll also have more control over viewing and modifying traits, reverting generations, cloning generations, mass-producing frogspawn/tadpoles - plus plenty of other frog species and variants to find and experiment with.
It has since turned into a spiritual successor of sorts to APICO, with a similar menu system and 'collect them all' style gameplay - however Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, who's genetic keys unlock paths between the waking and dreaming worlds...
Use Composters To Encourage Spore Growth If you're not willing to wait for nature to take its course and spawn a few odd mushrooms around the world, you can always use cultivators around the map to grow mushrooms when conditions are right.
In the mud on cold nights, with a Heater Mudborne Game and a high Umbrage frog as well as a Dehydratior with a low Saturation frog nearby.
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
I introduce ancestry towards the end of the spawning pools - I didn’t want to have things too complex just for the demo/tutorial region, but in the full game there’ll be a lot more advanced frogs requiring some clever magic mud across several generations to form.
When you spot them, mushrooms need to grow from spores before you can collect them, which takes a bit of in-game time. This can be frustrating as the weather conditions change, so look for new mushrooms right when the weather changes, since you may have a relatively small window to find them.
There’s other bits that I don’t want to spoil, but I think that should give you a good idea of what to expect!